AI Insights · Timothy · April 2022
Top 5 Superhero Games Performance on Unified Platform in Central America Q1 2022
Discover the performance trends of the top 5 superhero games in Central America during Q1 2022, including downloads, revenue, and active users.
Throughout the first quarter of 2022, superhero games captivated Central American audiences with notable trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 superhero games on a unified platform.
Stickman Dragon Fight - Super from Azura Global experienced a steady increase in weekly revenue, peaking at approximately $150 in mid-March. Weekly downloads showed an upward trend, starting at around 40K in early January and reaching a peak of 65K by the end of the month. The game also saw a significant rise in weekly active users, growing from 59.5K at the start of the quarter to over 100K in late March.
Miraculous Ladybug & Cat Noir by CrazyLabs LTD showed fluctuations in weekly revenue, peaking at roughly $1.1K at the end of January. Weekly downloads for the game saw a high of 70K in mid-January, followed by a steady decline, reaching around 35K by mid-March before rebounding to 49K at the end of the quarter. The weekly active users peaked at 440K in late January and saw a general decline to about 350K towards the end of March.
Super Rope Hero from Zego Studio had no reported revenue but maintained a consistent download rate, starting strong with around 54K downloads in late December and peaking at 81K in mid-January. Downloads then saw a decline, dropping to around 21.5K by the end of March. Weekly active users peaked at 117K in mid-January, with a declining trend, ending the quarter at approximately 43K.
The Superhero League by Lion Studios had minimal revenue, with a peak of $43 in the first week of January. The game saw a high of 62K downloads in late December, followed by a steady decline to around 25K by the end of March. Weekly active users started at 224K in late December, declining to approximately 130K by the end of the quarter.
Spider Hero: Rope Hero Games from The Cyborg Games showed minimal revenue throughout the quarter. The game’s downloads started at around 45K in late December, peaking at 54K in mid-January, and then gradually declining to about 22K by the end of March. Weekly active users remained relatively stable, starting at 144K and ending the quarter at around 187K.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.